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Iconic Heroes – part 1

I recently watched the first season of Heroes again. While I was watching, I took notes about things which I really liked when the show was new, and before it wandered off in directions I found to be...

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Iconic Heroes – part 2

As all the players I can reasonably expect to enter the game, should the campaign survive the design phase, have seen Heroes, I suspect that I will dispense with origin stories. Such things can be set...

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Iconic Heroes ~ part 3

A friend of mine asked me why I was choosing to use Icons for the mechanics of this story, seeing as how I didn’t really like aspects of it and consider it ‘not my thing.’ I gave him a long-winded...

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Iconic Heroes ~ Part 4

Now that a theme has been chosen, and some of the character design issues have been worked out, I think it is time to consider possible settings. My last few modern games have been set in stylized...

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Iconic Heroes~ part 5

A friend mentioned what he saw as a potential problem for this game: time manipulation. I was glad of the comment, but as I want to make the game feel as much like the series as possible, I am trying...

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Influences on Character

In both of my proposed campaigns, Icons and Mechwarrior, I have a lot of lead time to prepare and I have clear themes in mind. Really, this is the second best of all possible situations. It could only...

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Iconic Heroes: Approaching Characters

Character creation in Icons is simple, but limiting it to emulate the type of “super-empowerment” demonstrated in Heroes will add some complications to the process. Using the point build method will...

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Icons: Waters of Casablanca

My proposed Icons Campaign, Waters of Casablanca, (otherwise known as ‘I was misinformed’) has gotten the short shrift these past few weeks as planning moves into high gear for the Mechwarrior...

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Saturday Seed ~ 40 (Mutants and Masterminds)

This week’s seed is ostensibly being planted for Mutants and Masterminds, although ultimately, this seed could be planted in pretty much any sort of superheroes game with a certain level of reality...

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